Sparta: War of Empires

management historical war

Sparta: War of Empires brings you to an ancient greek world, where city-states endlessly fight or unite for domination, glory and cash. Apparently, the reference historical setting is the one of the Second Persian War (made famous by the movies), at the time when the greek cities (or poleis) united to face the persian ... read >>


Supremacy 1914

war 1 strategy 1 historical 1

In Supremacy 1914 each player is the leader of one historical nation, and can use diplomacy or force to subjugate enemy territories, build powerful economies, and rule entire continents. Although many other browser-based games promised us the same exciting experience, this game by Bitro Labs is by far above them all. ... read >>

by bubba on Mar08

Supremacy 1914 - tips and tricks

Here are some tips and tricks for Supremacy 1914. All these are based on my personal experience, and they proved to be very effective. You may find some of them quite obvious, but I decided to start from the basics.

Early days tips

  • Initial buildings: you will see that many players start building workshops all over the country as soon as they join the round. They do so for boosting their tech level, but I don't think that is useful at all. Instead, build a recruiting office in every province (use the foldable menu on the right-hand side of the screen to do this faster). This will take only a few minutes, and will grant a decent amount of troops to defend your borders in the following days. After they are all complete, start building at least 3-4 barracks in all 'safe' provinces, that is, that are not on the borders. On those, you may want to build fortresses: noobs tend to attack very soon, and a fortress will make them direct their amateurish desires elsewhere.
  • Seek alliances: send a message to leaders around you, proposing an alliance or at least a non-aggression treaty. Having decent relationships with neighbours is the key to survive the first week.
  • Buy resources: You won't need all that cash given to you at the start. If you wait too much, the prices will rise fast, so you should buy any resource sold at a price less that 4$, or even more. Many players don't buy at in the early stage of the game, so take advantage of this. This will give you enough resources to start the country development, but also grant you some stock for the following days.
  • Balance production: Try to balance your production, and reduce the number of resources with negative consumption. Given the point above, it is a good idea to buy the cheapest resources in big quantity, and deplete that stock to produce greater amounts of the most expensive ones. For example, buy lots of cheap fish and maximise your grain production to support your barracks.
  • Plan the country development: After completing the initial buildings (see above), identify the provinces that you want to develop first. These may be those with double resource production or which produce iron/wood. Don't underestimate grain as well: as your barracks will be completed, you will need a lot of that. In these regions (2 are enough for now), build a harbour ASAP (if on the coast) and then railways. The reason is that as soon as factories are available, you will need to keep upgrading those without wasting time: in the first week, time is essential! If you stay behind, you die. Harbours, factories and railroads will boost the resource production, so plan carefully (there is no 'best' choice here: it really depends on your nation. However, the price of iron and wood in the marketplace is the first to go sky high). Since factories are expensive, 2 provinces are more than enough. In other regions, build other barracks or fortresses. Level 1 forts are ok, but if you have a strategic border province that allows you to guard a dangerous neighbour, than upgrade at least one: level 2 fortresses hide the number of troops in them, and nobody will attack a fortress without this vital information.

Economic tips

  • Keep the stocks: Always keep the stocks big enough to sustain your nations for 20 hours. Many things can happen that will affect your production while you are not online (war, completion of buildings, province morale).
  • Focus the industrialisation: Don't build too many factories. As said before, chose two provinces to start with, then a third. Only later a fourth. One of the first two should be on the coast: it will give you the chance of building a port before factories are even available (+25%), and later the chance to build ships.
  • Infrastructures: As the game progresses, try to build as many ports as possible, but first build a rail networks that allows you to move troops in every corner of your country. Start with provinces with important resources for you (which, if you followed the above tips, will probably have a factory as well) then move to the strategical ones.

Military tips

  • Knowledge is power: A fortress of level 2 or more will hide the number of troops defending it. Attacking a fort without knowing your enemy power is avery bad idea, so this is the most effective deterrent.
  • Landings: I was surprised to realise how many players don't know how easy is to defend a coast. When an enemy army is about to land, move your defenders on the beach (not the city, the actual coast!). Your soldiers will fight at full strength, whilst the enemy will be considered as embarked, fighting at less than half their power. I personally defeated landing armies of 30K+ with only 7K infantry. However, more experienced players know this, and will try to attack by surprise. If you are lucky enough to be online when they are approaching, carefully calculate the time that they will need to land, and move your troops only when it will be too late for them to retreat. A landing usually takes 4:30 hours, so when they are 1 hour in, that's the most convenient time to engage. But remember that the counter will keep running even during a battle, so after those 4:30 hours they will fight at full strength (even though their morale will be very low by then).
  • Railguns and ships: Keep your industrialisation going, and build one of these ASAP. Which one depends on the morphology of your country.
  • Grouping troops: If you keep an army of 20K men grouped, they will inflict less damage, but will have more survivability. If instead you split them in two or three groups, they will suffer more casualties, but also inflict more damage: every single unit (group) in the game inflict/suffers damage every hour of combat. Depending whether time is critical, consider splitting your troops before or during a battle (in the latter, to avoid automatic regrouping of troops attacking the same objective, assign them different moving orders).
  • Protect the artilley: An artillery brigade stationed in a fort will stop firing as the enemy reaches the city. As the enemy is approaching, move the artillery behind the city. As a general rule, keep always some infantry with artillery: they are slow, and if you need to retreat you can use the infantry to engage and slow down enemies on your tail.

Strategic tips

  • Take advantage of the territory: Study your country and provinces, and chose where to focus your defences based on the distance of your cities from the border. Remember that enemy troops invading your land will move very slowly, and also that you can disable railways to slow them down even more (however, note that speed is calculated at every crossroad/city, so if you shut down a railroad while the enemy is advancing on a straight path, they won't be affected).
  • Supremacy at sea: If you are lucky enough to defeat the enemy fleets, go destroying their ports so they won't build more. Of course, pay attention to railguns; for this reason, consider bombarding rails in connecting provinces first, so the enemy won't be able to move railguns there.
  • Protect your ships: Battleships are the key to win many wars. However, the damage they inflict/suffer is hugely affected by a random factor. To help with this, keep around 20-25 infantry regiments grouped with your ships. They will reduce the damage suffered, act as decoys to attract enemy fire when retreating (order 2-3 regiments to move somewhere: the enemy fire will follow them, and not your ships -- if the enemy player is offline).
  • Oil production: As soon as factories are available, the price of oil will go skyhigh. If you don't have any, plan your long-term strategy to take possession of one of them. Remember: if you don't have oil production on day 7 and no oil-king allies (Arabia, etc), then your war machine will be engulfed very soon.
  • No man's lands: If you think that one of your neighbours is an experienced player, agree on keeping some AI-controlled lands between you. Experienced players often appreciate this, as it avoid border attrition, and it is heavily recommended. Attacking neutral countries is often a bad idea!

Diplomatic tips

  • Don't attack too soon: Remember that a war declaration will destabilise the area very quickly. As soon as one of the sides appears as losing the war, other will take advantage. It is a good idea to consult with neighbours (and enemy's neighbours) before.
  • Use spies: Players often have defensive spies in their capital. Dispatch yours to surrounding provinces, better if in number of 2-3 at least. If somebody is plotting to attack you, you need to know it. If you are at war, send spies with military sabotage missions to provinces with factories: they will slow down production of artillery/railguns/ships and destroy some infrastructures. It is an expensive strategy, but it pays well. If you send a large number (it almost always works with 8) to a city close enough to the enemy's capital, you will have a report of ALL their troops.
  • Use roleplay: Try to talk formally, with a proper language. It will gain you respect more easily, and others will be more inclined to have you as an ally against a third country rather than the other way around.
  • Use propaganda: When you are at war, post regularly on the Daily European. Use a formal, official language and tone. Praise your troops and subtly make fun of the enemies. It is very funny and it also works: they will very soon lose their patience and make some stupid mistake. Do not abuse.