Sparta: War of Empires

management historical war

Sparta: War of Empires brings you to an ancient greek world, where city-states endlessly fight or unite for domination, glory and cash. Apparently, the reference historical setting is the one of the Second Persian War (made famous by the movies), at the time when the greek cities (or poleis) united to face the persian ... read >>


Supremacy 1914

war 1 strategy 1 historical 1

In Supremacy 1914 each player is the leader of one historical nation, and can use diplomacy or force to subjugate enemy territories, build powerful economies, and rule entire continents. Although many other browser-based games promised us the same exciting experience, this game by Bitro Labs is by far above them all. ... read >>

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Pirate Century

pirates 1 historical

Pirate Century  in short
pros cons
pirates! clone gameplay
good atmosphere repetitive
originality 5 details 6
care 8 diversity 7
experience 7 longevity 9
graphics 7 multiplayer 6
would you recommend it?

Pirate Century is one of those games that makes a very good first impression, but fails later to meet your (high) expectations. In his new version, the interface and 'look and feel' of Pirate Century is very attractive and, most of all, it recreates that imaginative atmosphere that so rarely you see in a (browser) game. From the start, you will be given control of a pirate island, a perfect hideout for your future crew of rascals. So you will start building city structures on the shore where (by the look of it) your former ship wrecked, rebuild the island's old fort, the observation post, the lighthouse. And the storehouse, the quarters, the inns. Then you will lead your hearties in the forest, to look for natural resources (food, iron, wood) and proudly stick your black flag into the ground. Everything good then, but then you slowly realise that, behind all those imaginative drawings, the funny names and icons, and the glittering promise of forgotten treasures, lies a creature with the heart of a Travian game.

I am not sure we could identify with this name an actual kind of game, but the common features that Pirate Century shares with many other games, usually focused on the development of some kind of city, is quite relevant. Production structures are of three kind and have levels; the 'army' (here crew) has a progression of levels from which depend their carrying capacity and scores; the island is placed in a global map with coordinates, and in which travelling and attacking takes time; AI hideouts grant extra resources if controlled (as in Sparta: Age of Empires); part of the resources can be protected; pacts can be created or joined; quests are just a series of short-term objectives, mainly concerning the development of the city... a real quest system is definitely missing.

And there is not much more. From the first day you can start building a considerable amount of structures, and recruit an almost decent basic crew. The game seems to be focused on levelling up, and improving structures rather than unlocking new features (although some buildings and crews become available only later). The result is that the progression is steady, but not much involving. Actually, this is exactly what the game description says, trying to present it as a big tick for the game:

We have stripped Pirate Century of all time consuming features you may know from other browser games – build your treasure island in no time to level 10! Build vast amounts of troops : there is no troop desertion!No need anymore for endless boring farming: we have made it possible to buy millions of resources for just cents.

However, Pirate Century proves to be quite entertaining to play, and the game features are well balanced. More importantly, this game does not seem obsessed with the goal of keeping you connected at all cost, although the usual tricks are in place: a building queue limited to two spots only, a periodical roulette of random gifts, some loyalty rewards. Nothing bad however, especially compared to other titles. As for the community, there is no off-game interaction or forum, so it is not possible to judge.

The combat system appears standard as well. The player does not take part to the action, so all you can do is looking at the fight report.

In conclusion, I think this is a fair game. The game mechanics and concept work but they are not innovative at all. Which makes Pirate Century a decent game, but one that lacks real ideas.

Pirate Century ()
VideoGame > Browser Game (web browser)
Pirate Century, pirates, historical browser game
Score: 63 out of 100

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