Sparta: War of Empires

management historical war

Sparta: War of Empires brings you to an ancient greek world, where city-states endlessly fight or unite for domination, glory and cash. Apparently, the reference historical setting is the one of the Second Persian War (made famous by the movies), at the time when the greek cities (or poleis) united to face the persian ... read >>


Supremacy 1914

war 1 strategy 1 historical 1

In Supremacy 1914 each player is the leader of one historical nation, and can use diplomacy or force to subjugate enemy territories, build powerful economies, and rule entire continents. Although many other browser-based games promised us the same exciting experience, this game by Bitro Labs is by far above them all. ... read >>

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The West

west 1 RPG fighting historical

The West  in short
pros cons
open world limited actions
innovative setting repetitive
originality 6 details 7
care 6 diversity 6
experience 4 longevity 9
graphics 8 multiplayer 8
would you recommend it?

The West brings you in the Wild West, where anyone can join the hunt for adventure and fortune.

After trying Forge of Empires by InnoGames, I though about giving The West a try. After all, I really appreciated how they reinterpreted that tricky game concept, so my expectations where quite high as I filled up the registration form. Well, I must say that, at the start, it did not make a good impression at all. First, the interface is very clumsy, hampered by its many windows, and the overall game experience is uncomfortable. The character and inventory managements are unintuitive and deficient; and this feeling is aggravated by their design, reminding of a bad copy of a Diablo interface. Second, the player is dragged in a boring and confusing tutorial stage, which leaves him wandering around, taking random and repetitive one-click jobs to collect a few coins and hopefully buy a broken bottle as weapon (who said guns? a razor is for level 12+!).

Yes, duels... When finally you get the chance of duelling against AI or human-controlled characters, you sadly discover that duels are nothing more than a few attack/defence automatic rounds with makeshift weaponry, and the background consisting of duelling gunslingers seems more a sad joke than an inspiring imaginary. Oddly enough, the developers seem to know this, and as you don't log in for a couple of days, you will find some decent weapons waiting for you, as a loyalty reward. A duel consists in 8 rounds, in which each side tries to land a hit while dodging (parrying?) the counterattack. As expected, all this is based on skill and stat values. The duel is finally won by the player that caused more damage.

Villages are developed depending on their citizen zeal, and they do not offer anything concrete to outsiders (unless you get engaged with other players to build your own happy family). Just a bunch of inaccessible shops, a bank to deposit your cash, some info windows, hotels to protect you from duels, etc. It is also funny that you can have a look at villages (and even shop inventories) extremely distant from your location, which takes away part of the excitement about exploration.

On the other hand, The West has some very interesting features as well. First of all, the game map. If there is something that anybody would like to see in a game set in the Old West, this surely is a wide flat land full of setting suns. Well, The West features a huge persistent map, and players can happily hop around its many villages and camps, farms, lakes, and the many classical locations of any respected Old West story. Second, apart from joining other players to take over abandoned villages and build an active community, players can engage in various forms of multi-playing. The most funny and innovative ones are the Adventures and Fort Battles.

The Adventures are mini 3vs3 strategy-like turn-based games played in a grid map with some buildings. The aim of each team is to control three of these buildings for a given time. At each turn, each player can decide his own action (move, attack, use objects, etc), and as the time runs out, the collective outcome is computed by the game. If a player dies, it respawns three turn later. Fort Battles work differently: from a bird-eye view, each player controls a square-shaped character in an old-school 'attack to the fort', the size of which can reach 72 players a-side. The fort is drawn on a grid, and at each round casualties are removed from the map. Although these games are (again) quite clumsy in their mechanics and usability, and also the moves available are really basic, they are still undoubtedly funny to play.

Premiums seem to have a big impact on this game, and this is also due to the fact that, apparently, it is impossible to get access to the special currency (gold nuggets) without paying money. In the premium section you can purchase equipment and various advantages. These range from extra energy, automation of queued game tasks, higher incomes, various bonuses, and trade abilities, to energy refills, delivery of items, fast travelling, any-time deposits of cash into banks. The most unbalancing is, obviously, 'energy refill'.

In conclusion, I found this game quite disappointing, and although my overall feeling is not that negative, I really think that The West is a lost chance of building a great game.

The West ()
VideoGame > Browser Game (web browser)
The West, west, RPG, fighting, historical browser game
Score: 61 out of 100

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