Sparta: War of Empires

management historical war

Sparta: War of Empires brings you to an ancient greek world, where city-states endlessly fight or unite for domination, glory and cash. Apparently, the reference historical setting is the one of the Second Persian War (made famous by the movies), at the time when the greek cities (or poleis) united to face the persian ... read >>


Supremacy 1914

war 1 strategy 1 historical 1

In Supremacy 1914 each player is the leader of one historical nation, and can use diplomacy or force to subjugate enemy territories, build powerful economies, and rule entire continents. Although many other browser-based games promised us the same exciting experience, this game by Bitro Labs is by far above them all. ... read >>

bubba on

The Ninja-RPG

ninja 1 fighting 1 RPG

The Ninja-RPG  in short
pros cons
rpg-friendly repetitive training
engaging very textual
good community unhelpful manual
originality 7 details 8
care 6 diversity 6
experience 6 longevity 9
graphics 5 multiplayer 8
would you recommend it?

Learn the way of the Shinobi as you start as an aspiring Academy Student. Fight your way to the top to become the Kage: the single shadow that protects your village from any danger, or become your village's worst nightmare as a wandering Outlaw of pure darkness.

There are not so many ways I can describe this game, other than saying that The Ninja-RPG is an old school browser game.

Starting as an academy student, a new character can start to train the various skills of a ninja. These are divided mainly in offensive, defensive, and general. The first two types of trainings affect the offensive and defensive scores of Taijutsu, Ninjutsu, Genjutsu, and Weapon proficiency; the general skills instead are the more usual Strength, Intelligence, Speed, and Willpower. Above these, there are the main three stats: health (your HP's), Chakra (power) and Stamina (sort of action points). Having said that, training is implemented in a quite boring and uninteresting way, which takes away a lot of the ninja settings' appeal: hit a button (actually three), wait for a counter, do it again. And this goes indefinitely; it's just a matter of patience (and boredom). But all this is done for a righteous cause, right? The fights!

Yes, because combat is definitely the most relevant aspect of this game (what are these ninjas training for, after all?!). The combat system, however, is automatic and obscure, and it takes a long time to gain some understanding of its mechanics. A combat is split in many rounds, and in each of these you can choose you action, style of attacks, etc. The aforementioned skills are not indeed the only variables affecting a combat outcomes: your ninja can train specific jutsu to perform special attacks beyond simple fist and chakra attacks. A jutsu's effectiveness is dependent on its level, your offense/opponent's defense, and your/their general stats. Moreover, there are different types of jutsu (normal, special, forbidden, clan, village and bloodline), each of which allows different abilities and have different constraints, including the character's current location.

The game map (quite rudimental) includes a few villages, which players can join and in which they gain reputation points (to spend in exchange for new perks). Although villages do not offer anything special as they are, they allow to leverage on the main strength of this game: the multiplayer. PvP, as well as old school RPG, are here possible, and bands of characters can travel the map, participate in group fights, even jointly attack other villages, etc. The community is quite good, and players are generally helpful and nice. Although I did not have a personal experience with this, by looking at the forum and chat it seems that it is possible here to actually meet other players.

Coming back to the ninjas, experience points measure your progression through the different ranks, from Academy Student to Genin to Kage, but for ranking up you will also need to complete all requirements to pass the exam. Usually, these comprise performing errands for the village, train specific skills, gain money (ryo), and so on. Experience is also gained in combat, and by completing small quests. These quests are however extremely elementary, and lack any true storyline or adventurous plots: more than quests, they should be called tasks. Some proper missions become available only later in the game.

Another main game mechanics is represented by the character's regeneration rate. Health, chakra and stamina points are regenerated at fixed intervals. At the start, the rate is quite fast compared to the cap and the set of activities you can perform(mainly training). After a few levels, as your stat's cap (maximum level) raises, the perceived rate becomes quite slow. Of course, there are various ways of improving the rate, one of which is by supporting the game.

In conclusion, The Ninja-RPG can be very addictive due to its strong multiplayer and RPG components (as it is the case for other games with the same style, as Mafia Returns). However, the gameplay is rudimental and unpolished, although the developers put much efforts in capturing many detailed aspects of the way of the ninja.

The Ninja-RPG ()
VideoGame > Browser Game (web browser)
The Ninja-RPG, ninja, fighting, RPG browser game
Score: 64 out of 100

comments powered by Disqus