52%

Sparta: War of Empires

management historical war

Sparta: War of Empires brings you to an ancient greek world, where city-states endlessly fight or unite for domination, glory and cash. Apparently, the reference historical setting is the one of the Second Persian War (made famous by the movies), at the time when the greek cities (or poleis) united to face the persian ... read >>

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Supremacy 1914

war 1 strategy 1 historical 1

In Supremacy 1914 each player is the leader of one historical nation, and can use diplomacy or force to subjugate enemy territories, build powerful economies, and rule entire continents. Although many other browser-based games promised us the same exciting experience, this game by Bitro Labs is by far above them all. ... read >>

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historical
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Warfare

war

6
7
6
7
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7
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53%
Warfare  in short
pros cons
graphics annoying tutorial
basic gameplay
lack of diversity
scores
originality 6 details 7
care 6 diversity 7
experience 6 longevity 7
graphics 7 multiplayer 7
would you recommend it?

-4/20   
Warfare looks really great, but after quite a few years as a gamer I started to grow suspicious of great-looking games. And this is way too often a safe choice. I won't go as far as to say that Warfare is a bad game, but I don't think I will go beyond this first week of play.

First things first: we are talking about a fairly new free-to-play strategy and simulation browser game (now in beta), set in a not so distant future in which the world is at war (no way!), and guess who's going to be his own people's hero? Before replying, let's have a look at the intro.

Continents have been ravaged into countless smaller islands and now the conflict has spilled onto your home. Build your forces, develop your strategy, then defend yourself against the Dark Alliance and others who would see the world burn.

So we learn through a video that after WW3, four countries still rule the world. Permanently at war, these super-powers fight with each another for global dominance: America, Russia, Germany, and China. But this peaceful idyl does not come without shadows: the nefarious Dark Alliance! ... Honestly? they should have done better than this. I mean, the game has great graphic detail, cool animations, I bet a nice architecture behind it, probably months and months of design and development, and then? Is this everything?

As expected (and this is never a good thing to say about a recent game in an almost saturated market) you need to manage your own mini-country/nation through raising armies, upgrading city buildings, challenging other players in a grid map, forming alliances, and so on. Does this sound familiar? I don't want to sound too negative, so let's move on to the positive part (because there is!).

Something I really liked is that, instead of raising countless armies to destroy defenceless cities-states at 4:00 AM by hitting a button, here there is some tactics indeed. Depending mainly on the number of generals, you can deploy a number of vehicles on the field, choosing between ground units, naval units and air units. Each of these categories features in turn three classes of units, with different skills and uses. Considering also that both the way you position all these units on your 3x3 deployment grid (units can support/cover each other) and the upgrades you buy significantly affect their collective battle performance, the combinations and possible styles are considerably diverse. So, these generals play the major role in the combat system. They are your nation's heroes, and you can deploy at most five of them at the same time. Further on in the game, you will be able to have some of them as reserves as well, so that they can replace dying ones. Their skills and abilities are essential, and they come with different colours to be easily distinguished. Getting new generals (and good ones) is, as expected, not so easy.

Apart from attaching neighbours (actually players are grouped on the map by alliance), in Warfare you are tasked to perform some non PvP attacks as well, which also serve as tutorial. There are other game modalities as well, and more features are under development.

At the beginning the game is colourful and attractive, so you will be probably hooked as I was, hoping for a great game. I get that any good game must have a tutorial/presentation about the basic features; however, I found the introductory missions/tutorial too invasive: you are forced to follow instructions for a very long time, before being able to actually play and try the game. So hold on and don't give up too soon: you may like what you find next.

I did not have the chance to fully appreciate the importance of premiums (payable currency), but of course this is hardly a plus for the game.

Considering that the game is still in beta, I may play a little bit longer before giving up, and in case I will find something relevant that I missed sofar, I will update this. But I think that this won't happen before a couple of weeks of break from the game.


Warfare ()
VideoGame > Browser Game (web browser)
Warfare, war browser game
Score: 53 out of 100

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